Duel Disk & D-Wheel Disk retained on entry, D-Wheel obtained after Hell & Back;
Carly's dueling equipment from home, the D-Wheel allows her to now participate in riding duels. ...Or, you know, just drive. Her deck is also here.
Assorted Shells: Gifts from scattered Mer Children
Regal Atlantean Garb: A set of clothes purchased in Atlantis alongside fabric for the Carnival's official fabric stock. It's Very Fancy, and Regal.
Orange Phoenix Fruit Tree: A tree variety of miniature Phoenix Fruit, with caffination properties in the most extreme sense. While it can keep her refreshed and awake, overdose means feeling ill and crashing Hard. It was granted as a gift for assisting the Rescue Mission to Hell.
PokeBean Sprouts: These sprouts came from a series of beans obtained in Alola.
While all of her other supplies were returned to the people of the islands (albeit after copius notes were made regarding 'Nuna'), the beans were kept and planted. Typically they only bear plain beans, and they grow at the same rate of standard ones.
Pokemon Partner: Nuna the Alolan Marowak, captured as a cubone. Her moveset is Shadow Bone, Hex, Fire Spin, Stomping Tantrum.
Her ability, interestingly, is Cursed Body. Recently, Nuna's 'bone' markings have started to glow a little orange at the edges.
The Count of Crow's Spellbook: A book with 13 (currently untested/unknown) incantations, and numerous blank pages. Carly has the matching quill and ink bottle as well, and may use it to note down any spell techniques she practices in the future. It was pilfered from his Castle while in Portland.
Hummingbird Transformation: The ability to become a hummingbird in order to travel faster. This bird is small, and while formerly orange and black, is now more white and gold. It fits within the palm of a person's hand.
Magical Art - Demon Fire: Demon Fire is the creation of a spiritual flame which absorbs the energy of anything that touches it. While typical Demon Fire is violet in entirety, Carly's gives off flares of orange from within, and shines with that colour at its core, due to her soul. Demon Fire is harmful, but it is only warm if the wielder desires it, and is unable to actually burn most objects.
Carly is skilled with the Following Spells;
Lighter - Lighting Candles and similar with fire.
Fireball - A palm-sized fireball that hovers in her hand. Lights up a considerable amount of area, and is good for use as a flashlight!
Fire Cloak - Covering either the arms, wings, or both in flames as a form of protection.
Fire Wall - Creating a wall of flame that prevents any from passing it. While growing more skilled, she still occasionally locks herself in an area with it.
Line Trace - Causing fire to follow the path of a particular line or shape along the ground. She's managed to improve enough in this ability to use it for demonstrations and even combat, but only within a fraction of the radius at her disposal.
Other skills may come forward, but will remain entirely within the limits of manipulating the shape of the fire; Demon Fire will not gain any additional abilities in the future, beyond energy sapping and barrier work. Having managed relative mastery of the above however, her current project is not only to shape it into creatures, but to combine it with other techniques.
Magical Art - Hell Fire: A red-gold in colour, Hell-Fire is an incredibly ferocious flame, burning on nothing but Carly's own energy, and able to eat through even metal. It is hot, and deadly, and the offensive counterpart to her demon fire to an extent. It is the magical art which she retained from her time as a warlock in Portland.
Carly is skilled with the Following Spells;
Sheer Heat - Heating up her body, or what she touches, to such an extent that water will even steam off. This is only very effective with small amounts of moisture, but it's certainly hot enough to burn others. If overdone, she risks causing explosions within the objects she touches.
Fireball - A weaponized fireball that can be launched ahead. Can be used in smaller forms to light objects aflame.
Fire Blast - A more steady stream of flame, launched ahead in order to cause immense damage. This skill is incredibly taxing however, and Carly prefers to stick with fireballs, or fire whips.
Fire Whip - A technique derived from the forms of demon fire. The idea is to create a 'whip' of flame, a 'permanent' weapon to be used against the enemy. It is at present difficult to control, and disperses within two minutes.
As this power was inherited to an extent from Portland, her efforts with this magic are less in what she can add to the spell count, and more in how she can utilize it in tandem with her demon fire techniques.